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Contents:
  1. Android Game Programming For Dummies by Derek James, Rajiv Ramnath |, Paperback | Barnes & Noble®
  2. Learning Android Development in 2018 [Beginner’s Edition]
  3. Copyright:
  4. Background

The final point of interest is surface creation or destruction. This will occur if your app goes out of focus for any reason. This could be because the user hit the home button, the app is being put to sleep, or the operation system is cleaning up memory for a larger foreground app.

There are other reasons but those are the most common. In this case we have to make sure the thread no longer pumps animations and tries to draw to the canvas since the canvas will no longer exist. This is done by stopping the thread in the surfaceDestroyed callback. The thread is started in the surfaceCreated callback.

This is the main reason for implementing the SurfaceHolder. Finally edit the main activity class AndroidTutorial.

In this class we create an inner class called AndroidTutorialPanel which extends the DrawablePanel class we looked at above. In this case the class creates, updates, and draws an instance of an AnimatedSprite which we looked at previously. One point of interest is the creation of the sprite. The constructor expects a resource id, a resource height and width, and finally some timing values. These values control how many times per second the animation is drawn and how many frames to draw.

You can use this to create many animations from a single sprite sheet and customize how fast those animations run.

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Android Game Programming For Dummies by Derek James, Rajiv Ramnath |, Paperback | Barnes & Noble®

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Learning Android Development in 2018 [Beginner’s Edition]

Introduction Game development on the Android platform is challenging and rewarding and comes with it's own set of pitfalls and hard learned lessons. In this series of articles I hope to show you some of those pitfalls and maybe teach a lesson or two along the way. While you will be challenged I also hope to help you see the rewards that can come from those challenges. Background Mobile Java applications are not a new concept and in fact were one of the original focuses of Sun when it because the java project.

There have been mobile java games since the first JVM was put on a mobile device.


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In the case of the Android things are a little bit different. There are several differences between Dalvik and a standard JVM, some subtle, some not so subtle. The demand for games has grown with the proliferation of mobile devices.

Copyright:

Developing mobile game apps is a complex process, which involves several stages of planning, design, execution, and finally, deployment of the app to different mobile device app platforms. The book tutors aspiring game developer in the initial stages of game development, and through the design for their app.

It includes examples, detailed illustrations, interviews by well-established game developers, and also provides questions and assignments at the end of each chapter. This book is very informative, providing a wealth of useful information to amateur game developers , looking for a way to begin game programming. These cover all topics of development such as aesthetics, creativity, technology, teamwork , testing, and even certain tips on the business of game development.

Background

If you have some programming knowledge, Android GameProgramming For Dummies will have you creating cool games forthe Android platform quickly and easily. Derek created some of the first Android games on the market. Android Game Programming For Dummies. Derek James.